KallistiOS git master
Independent SDK for the Sega Dreamcast
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Low-level PVR (3D hardware) interface. More...
#include <sys/cdefs.h>
#include <stdalign.h>
#include <arch/memory.h>
#include <arch/types.h>
#include <arch/cache.h>
#include <dc/sq.h>
#include <kos/img.h>
#include <kos/regfield.h>
Go to the source code of this file.
Data Structures | |
struct | pvr_poly_cxt_t |
PVR polygon context. More... | |
struct | pvr_sprite_cxt_t |
PVR sprite context. More... | |
struct | pvr_poly_hdr_t |
PVR polygon header. More... | |
struct | pvr_poly_ic_hdr_t |
PVR polygon header with intensity color. More... | |
struct | pvr_poly_mod_hdr_t |
PVR polygon header to be used with modifier volumes. More... | |
struct | pvr_sprite_hdr_t |
PVR polygon header specifically for sprites. More... | |
struct | pvr_mod_hdr_t |
Modifier volume header. More... | |
struct | pvr_vertex_t |
Generic PVR vertex type. More... | |
struct | pvr_vertex_pcm_t |
PVR vertex type: Non-textured, packed color, affected by modifier volume. More... | |
struct | pvr_vertex_tpcm_t |
PVR vertex type: Textured, packed color, affected by modifier volume. More... | |
struct | pvr_sprite_txr_t |
PVR vertex type: Textured sprite. More... | |
struct | pvr_sprite_col_t |
PVR vertex type: Untextured sprite. More... | |
struct | pvr_modifier_vol_t |
PVR vertex type: Modifier volume. More... | |
struct | pvr_init_params_t |
PVR initialization structure. More... | |
struct | pvr_stats_t |
PVR statistics structure. More... | |
Macros | |
#define | PVR_LIST_OP_POLY 0 |
Opaque polygon list. | |
#define | PVR_LIST_OP_MOD 1 |
Opaque modifier list. | |
#define | PVR_LIST_TR_POLY 2 |
Translucent polygon list. | |
#define | PVR_LIST_TR_MOD 3 |
Translucent modifier list. | |
#define | PVR_LIST_PT_POLY 4 |
Punch-thru polygon list. | |
#define | PVR_SHADE_FLAT 0 |
Use flat shading. | |
#define | PVR_SHADE_GOURAUD 1 |
Use Gouraud shading. | |
#define | PVR_DEPTHCMP_NEVER 0 |
Never pass. | |
#define | PVR_DEPTHCMP_LESS 1 |
Less than. | |
#define | PVR_DEPTHCMP_EQUAL 2 |
Equal to. | |
#define | PVR_DEPTHCMP_LEQUAL 3 |
Less than or equal to. | |
#define | PVR_DEPTHCMP_GREATER 4 |
Greater than. | |
#define | PVR_DEPTHCMP_NOTEQUAL 5 |
Not equal to. | |
#define | PVR_DEPTHCMP_GEQUAL 6 |
Greater than or equal to. | |
#define | PVR_DEPTHCMP_ALWAYS 7 |
Always pass. | |
#define | PVR_CULLING_NONE 0 |
Disable culling. | |
#define | PVR_CULLING_SMALL 1 |
Cull if small. | |
#define | PVR_CULLING_CCW 2 |
Cull if counterclockwise. | |
#define | PVR_CULLING_CW 3 |
Cull if clockwise. | |
#define | PVR_DEPTHWRITE_ENABLE 0 |
Update the Z value. | |
#define | PVR_DEPTHWRITE_DISABLE 1 |
Do not update the Z value. | |
#define | PVR_TEXTURE_DISABLE 0 |
Disable texturing. | |
#define | PVR_TEXTURE_ENABLE 1 |
Enable texturing. | |
#define | PVR_BLEND_ZERO 0 |
None of this color. | |
#define | PVR_BLEND_ONE 1 |
All of this color. | |
#define | PVR_BLEND_DESTCOLOR 2 |
Destination color. | |
#define | PVR_BLEND_INVDESTCOLOR 3 |
Inverse of destination color. | |
#define | PVR_BLEND_SRCALPHA 4 |
Blend with source alpha. | |
#define | PVR_BLEND_INVSRCALPHA 5 |
Blend with inverse source alpha. | |
#define | PVR_BLEND_DESTALPHA 6 |
Blend with destination alpha. | |
#define | PVR_BLEND_INVDESTALPHA 7 |
Blend with inverse destination alpha. | |
#define | PVR_BLEND_DISABLE 0 |
Disable blending. | |
#define | PVR_BLEND_ENABLE 1 |
Enable blending. | |
#define | PVR_FOG_TABLE 0 |
Table fog. | |
#define | PVR_FOG_VERTEX 1 |
Vertex fog. | |
#define | PVR_FOG_DISABLE 2 |
Disable fog. | |
#define | PVR_FOG_TABLE2 3 |
Table fog mode 2. | |
#define | PVR_USERCLIP_DISABLE 0 |
Disable clipping. | |
#define | PVR_USERCLIP_INSIDE 2 |
Enable clipping inside area. | |
#define | PVR_USERCLIP_OUTSIDE 3 |
Enable clipping outside area. | |
#define | PVR_CLRCLAMP_DISABLE 0 |
Disable color clamping. | |
#define | PVR_CLRCLAMP_ENABLE 1 |
Enable color clamping. | |
#define | PVR_SPECULAR_DISABLE 0 |
Disable offset colors. | |
#define | PVR_SPECULAR_ENABLE 1 |
Enable offset colors. | |
#define | PVR_ALPHA_DISABLE 0 |
Disable alpha blending. | |
#define | PVR_ALPHA_ENABLE 1 |
Enable alpha blending. | |
#define | PVR_TXRALPHA_ENABLE 0 |
Enable alpha blending. | |
#define | PVR_TXRALPHA_DISABLE 1 |
Disable alpha blending. | |
#define | PVR_UVFLIP_NONE 0 |
No flipped coordinates. | |
#define | PVR_UVFLIP_V 1 |
Flip V only. | |
#define | PVR_UVFLIP_U 2 |
Flip U only. | |
#define | PVR_UVFLIP_UV 3 |
Flip U and V. | |
#define | PVR_UVCLAMP_NONE 0 |
Disable clamping. | |
#define | PVR_UVCLAMP_V 1 |
Clamp V only. | |
#define | PVR_UVCLAMP_U 2 |
Clamp U only. | |
#define | PVR_UVCLAMP_UV 3 |
Clamp U and V. | |
#define | PVR_FILTER_NONE 0 |
No filtering (point sample) | |
#define | PVR_FILTER_NEAREST 0 |
No filtering (point sample) | |
#define | PVR_FILTER_BILINEAR 2 |
Bilinear interpolation. | |
#define | PVR_FILTER_TRILINEAR1 4 |
Trilinear interpolation pass 1. | |
#define | PVR_FILTER_TRILINEAR2 6 |
Trilinear interpolation pass 2. | |
#define | PVR_MIPBIAS_NORMAL PVR_MIPBIAS_1_00 /* txr_mipmap_bias */ |
#define | PVR_MIPBIAS_0_25 1 |
#define | PVR_MIPBIAS_0_50 2 |
#define | PVR_MIPBIAS_0_75 3 |
#define | PVR_MIPBIAS_1_00 4 |
#define | PVR_MIPBIAS_1_25 5 |
#define | PVR_MIPBIAS_1_50 6 |
#define | PVR_MIPBIAS_1_75 7 |
#define | PVR_MIPBIAS_2_00 8 |
#define | PVR_MIPBIAS_2_25 9 |
#define | PVR_MIPBIAS_2_50 10 |
#define | PVR_MIPBIAS_2_75 11 |
#define | PVR_MIPBIAS_3_00 12 |
#define | PVR_MIPBIAS_3_25 13 |
#define | PVR_MIPBIAS_3_50 14 |
#define | PVR_MIPBIAS_3_75 15 |
#define | PVR_TXRENV_REPLACE 0 |
C = Ct, A = At. | |
#define | PVR_TXRENV_MODULATE 1 |
C = Cs * Ct, A = At. | |
#define | PVR_TXRENV_DECAL 2 |
C = (Cs * At) + (Cs * (1-At)), A = As. | |
#define | PVR_TXRENV_MODULATEALPHA 3 |
C = Cs * Ct, A = As * At. | |
#define | PVR_MIPMAP_DISABLE 0 |
Disable mipmap processing. | |
#define | PVR_MIPMAP_ENABLE 1 |
Enable mipmap processing. | |
#define | PVR_TXRFMT_NONE 0 |
No texture. | |
#define | PVR_TXRFMT_VQ_DISABLE (0 << 30) |
Not VQ encoded. | |
#define | PVR_TXRFMT_VQ_ENABLE (1 << 30) |
VQ encoded. | |
#define | PVR_TXRFMT_ARGB1555 (0 << 27) |
16-bit ARGB1555 | |
#define | PVR_TXRFMT_RGB565 (1 << 27) |
16-bit RGB565 | |
#define | PVR_TXRFMT_ARGB4444 (2 << 27) |
16-bit ARGB4444 | |
#define | PVR_TXRFMT_YUV422 (3 << 27) |
YUV422 format. | |
#define | PVR_TXRFMT_BUMP (4 << 27) |
Bumpmap format. | |
#define | PVR_TXRFMT_PAL4BPP (5 << 27) |
4BPP paletted format | |
#define | PVR_TXRFMT_PAL8BPP (6 << 27) |
8BPP paletted format | |
#define | PVR_TXRFMT_TWIDDLED (0 << 26) |
Texture is twiddled. | |
#define | PVR_TXRFMT_NONTWIDDLED (1 << 26) |
Texture is not twiddled. | |
#define | PVR_TXRFMT_NOSTRIDE (0 << 21) |
Texture is not strided. | |
#define | PVR_TXRFMT_STRIDE (1 << 21) |
Texture is strided. | |
#define | PVR_TXRFMT_8BPP_PAL(x) |
8BPP palette selector | |
#define | PVR_TXRFMT_4BPP_PAL(x) |
4BPP palette selector | |
#define | PVR_CLRFMT_ARGBPACKED 0 |
32-bit integer ARGB | |
#define | PVR_CLRFMT_4FLOATS 1 |
4 floating point values | |
#define | PVR_CLRFMT_INTENSITY 2 |
Intensity color. | |
#define | PVR_CLRFMT_INTENSITY_PREV 3 |
Use last intensity. | |
#define | PVR_UVFMT_32BIT 0 |
32-bit floating point U/V | |
#define | PVR_UVFMT_16BIT 1 |
16-bit floating point U/V | |
#define | PVR_MODIFIER_DISABLE 0 |
Disable modifier effects. | |
#define | PVR_MODIFIER_ENABLE 1 |
Enable modifier effects. | |
#define | PVR_MODIFIER_CHEAP_SHADOW 0 |
#define | PVR_MODIFIER_NORMAL 1 |
#define | PVR_MODIFIER_OTHER_POLY 0 |
Not the last polygon in the volume. | |
#define | PVR_MODIFIER_INCLUDE_LAST_POLY 1 |
Last polygon, inclusion volume. | |
#define | PVR_MODIFIER_EXCLUDE_LAST_POLY 2 |
Last polygon, exclusion volume. | |
#define | PVR_PACK_COLOR(a, r, g, b) |
Pack four floating point color values into a 32-bit integer form. | |
#define | PVR_CMD_POLYHDR 0x80840000 |
PVR polygon header. | |
#define | PVR_CMD_VERTEX 0xe0000000 |
PVR vertex data. | |
#define | PVR_CMD_VERTEX_EOL 0xf0000000 |
PVR vertex, end of strip. | |
#define | PVR_CMD_USERCLIP 0x20000000 |
PVR user clipping area. | |
#define | PVR_CMD_MODIFIER 0x80000000 |
PVR modifier volume. | |
#define | PVR_CMD_SPRITE 0xA0000000 |
PVR sprite header. | |
#define | PVR_TA_CMD_TYPE GENMASK(26, 24) |
#define | PVR_TA_CMD_USERCLIP GENMASK(17, 16) |
#define | PVR_TA_CMD_MODIFIER BIT(7) |
#define | PVR_TA_CMD_MODIFIERMODE BIT(6) |
#define | PVR_TA_CMD_CLRFMT GENMASK(5, 4) |
#define | PVR_TA_CMD_TXRENABLE BIT(3) |
#define | PVR_TA_CMD_SPECULAR BIT(2) |
#define | PVR_TA_CMD_SHADE BIT(1) |
#define | PVR_TA_CMD_UVFMT BIT(0) |
#define | PVR_TA_PM1_DEPTHCMP GENMASK(31, 29) |
#define | PVR_TA_PM1_CULLING GENMASK(28, 27) |
#define | PVR_TA_PM1_DEPTHWRITE BIT(26) |
#define | PVR_TA_PM1_TXRENABLE BIT(25) |
#define | PVR_TA_PM1_MODIFIERINST GENMASK(30, 29) |
#define | PVR_TA_PM2_SRCBLEND GENMASK(31, 29) |
#define | PVR_TA_PM2_DSTBLEND GENMASK(28, 26) |
#define | PVR_TA_PM2_SRCENABLE BIT(25) |
#define | PVR_TA_PM2_DSTENABLE BIT(24) |
#define | PVR_TA_PM2_FOG GENMASK(23, 22) |
#define | PVR_TA_PM2_CLAMP BIT(21) |
#define | PVR_TA_PM2_ALPHA BIT(20) |
#define | PVR_TA_PM2_TXRALPHA BIT(19) |
#define | PVR_TA_PM2_UVFLIP GENMASK(18, 17) |
#define | PVR_TA_PM2_UVCLAMP GENMASK(16, 15) |
#define | PVR_TA_PM2_FILTER GENMASK(14, 12) |
#define | PVR_TA_PM2_MIPBIAS GENMASK(11, 8) |
#define | PVR_TA_PM2_TXRENV GENMASK(7, 6) |
#define | PVR_TA_PM2_USIZE GENMASK(5, 3) |
#define | PVR_TA_PM2_VSIZE GENMASK(2, 0) |
#define | PVR_TA_PM3_MIPMAP BIT(31) |
#define | PVR_TA_PM3_TXRFMT GENMASK(30, 21) |
#define | PVR_GET(REG) |
Retrieve a PVR register value. | |
#define | PVR_SET(REG, VALUE) |
Set a PVR register value. | |
#define | PVR_ID 0x0000 |
Chip ID. | |
#define | PVR_REVISION 0x0004 |
Chip revision. | |
#define | PVR_RESET 0x0008 |
Reset pins. | |
#define | PVR_ISP_START 0x0014 |
Start the ISP/TSP. | |
#define | PVR_UNK_0018 0x0018 |
?? | |
#define | PVR_ISP_VERTBUF_ADDR 0x0020 |
Vertex buffer address for scene rendering. | |
#define | PVR_ISP_TILEMAT_ADDR 0x002c |
Tile matrix address for scene rendering. | |
#define | PVR_SPANSORT_CFG 0x0030 |
?? – write 0x101 for now | |
#define | PVR_BORDER_COLOR 0x0040 |
Border Color in RGB888. | |
#define | PVR_FB_CFG_1 0x0044 |
Framebuffer config 1. | |
#define | PVR_FB_CFG_2 0x0048 |
Framebuffer config 2. | |
#define | PVR_RENDER_MODULO 0x004c |
Render modulo. | |
#define | PVR_FB_ADDR 0x0050 |
Framebuffer start address. | |
#define | PVR_FB_IL_ADDR 0x0054 |
Framebuffer odd-field start address for interlace. | |
#define | PVR_FB_SIZE 0x005c |
Framebuffer display size. | |
#define | PVR_RENDER_ADDR 0x0060 |
Render output address. | |
#define | PVR_RENDER_ADDR_2 0x0064 |
Output for strip-buffering. | |
#define | PVR_PCLIP_X 0x0068 |
Horizontal clipping area. | |
#define | PVR_PCLIP_Y 0x006c |
Vertical clipping area. | |
#define | PVR_CHEAP_SHADOW 0x0074 |
Cheap shadow control. | |
#define | PVR_OBJECT_CLIP 0x0078 |
Distance for polygon culling. | |
#define | PVR_UNK_007C 0x007c |
?? – write 0x0027df77 for now | |
#define | PVR_UNK_0080 0x0080 |
?? – write 7 for now | |
#define | PVR_TEXTURE_CLIP 0x0084 |
Distance for texture clipping. | |
#define | PVR_BGPLANE_Z 0x0088 |
Distance for background plane. | |
#define | PVR_BGPLANE_CFG 0x008c |
Background plane config. | |
#define | PVR_UNK_0098 0x0098 |
?? – write 0x00800408 for now | |
#define | PVR_UNK_00A0 0x00a0 |
?? – write 0x20 for now | |
#define | PVR_UNK_00A8 0x00a8 |
?? – write 0x15d1c951 for now | |
#define | PVR_FOG_TABLE_COLOR 0x00b0 |
Table fog color. | |
#define | PVR_FOG_VERTEX_COLOR 0x00b4 |
Vertex fog color. | |
#define | PVR_FOG_DENSITY 0x00b8 |
Fog density coefficient. | |
#define | PVR_COLOR_CLAMP_MAX 0x00bc |
RGB Color clamp max. | |
#define | PVR_COLOR_CLAMP_MIN 0x00c0 |
RGB Color clamp min. | |
#define | PVR_GUN_POS 0x00c4 |
Light gun position. | |
#define | PVR_HPOS_IRQ 0x00c8 |
Horizontal position IRQ. | |
#define | PVR_VPOS_IRQ 0x00cc |
Vertical position IRQ. | |
#define | PVR_IL_CFG 0x00d0 |
Interlacing config. | |
#define | PVR_BORDER_X 0x00d4 |
Window border X position. | |
#define | PVR_SCAN_CLK 0x00d8 |
Clock and scanline values. | |
#define | PVR_BORDER_Y 0x00dc |
Window border Y position. | |
#define | PVR_TEXTURE_MODULO 0x00e4 |
Output texture width modulo. | |
#define | PVR_VIDEO_CFG 0x00e8 |
Misc video config. | |
#define | PVR_BITMAP_X 0x00ec |
Bitmap window X position. | |
#define | PVR_BITMAP_Y 0x00f0 |
Bitmap window Y position. | |
#define | PVR_SCALER_CFG 0x00f4 |
Smoothing scaler. | |
#define | PVR_PALETTE_CFG 0x0108 |
Palette format. | |
#define | PVR_SYNC_STATUS 0x010c |
V/H blank status. | |
#define | PVR_UNK_0110 0x0110 |
?? – write 0x93f39 for now | |
#define | PVR_UNK_0114 0x0114 |
?? – write 0x200000 for now | |
#define | PVR_UNK_0118 0x0118 |
?? – write 0x8040 for now | |
#define | PVR_TA_OPB_START 0x0124 |
Object Pointer Buffer start for TA usage. | |
#define | PVR_TA_VERTBUF_START 0x0128 |
Vertex buffer start for TA usage. | |
#define | PVR_TA_OPB_END 0x012c |
OPB end for TA usage. | |
#define | PVR_TA_VERTBUF_END 0x0130 |
Vertex buffer end for TA usage. | |
#define | PVR_TA_OPB_POS 0x0134 |
Top used memory location in OPB for TA usage. | |
#define | PVR_TA_VERTBUF_POS 0x0138 |
Top used memory location in vertbuf for TA usage. | |
#define | PVR_TILEMAT_CFG 0x013c |
Tile matrix size config. | |
#define | PVR_OPB_CFG 0x0140 |
Active lists / list size. | |
#define | PVR_TA_INIT 0x0144 |
Initialize vertex reg. | |
#define | PVR_YUV_ADDR 0x0148 |
YUV conversion destination. | |
#define | PVR_YUV_CFG 0x014c |
YUV configuration. | |
#define | PVR_YUV_STAT 0x0150 |
The number of YUV macroblocks converted. | |
#define | PVR_UNK_0160 0x0160 |
?? | |
#define | PVR_TA_OPB_INIT 0x0164 |
Object pointer buffer position init. | |
#define | PVR_FOG_TABLE_BASE 0x0200 |
Base of the fog table. | |
#define | PVR_PALETTE_TABLE_BASE 0x1000 |
Base of the palette table. | |
#define | PVR_TA_INPUT 0x10000000 |
TA command input (64-bit, TA) | |
#define | PVR_TA_YUV_CONV 0x10800000 |
YUV converter (64-bit, TA) | |
#define | PVR_TA_TEX_MEM 0x11000000 |
VRAM 64-bit, TA=>VRAM. | |
#define | PVR_TA_TEX_MEM_32 0x13000000 |
VRAM 32-bit, TA->VRAM. | |
#define | PVR_RAM_BASE_32_P0 0x05000000 |
VRAM 32-bit, P0 area, PVR->VRAM. | |
#define | PVR_RAM_BASE_64_P0 0x04000000 |
VRAM 64-bit, P0 area, PVR->VRAM. | |
#define | PVR_RAM_BASE 0xa5000000 |
VRAM 32-bit, P2 area, PVR->VRAM. | |
#define | PVR_RAM_INT_BASE 0xa4000000 |
VRAM 64-bit, P2 area, PVR->VRAM. | |
#define | PVR_RAM_SIZE (8*1024*1024) |
RAM size in bytes. | |
#define | PVR_RAM_TOP (PVR_RAM_BASE + PVR_RAM_SIZE) |
Top of raw PVR RAM. | |
#define | PVR_RAM_INT_TOP (PVR_RAM_INT_BASE + PVR_RAM_SIZE) |
Top of int PVR RAM. | |
#define | PVR_RESET_ALL 0xffffffff |
Reset the whole PVR. | |
#define | PVR_RESET_NONE 0x00000000 |
Cancel reset state. | |
#define | PVR_RESET_TA 0x00000001 |
Reset only the TA. | |
#define | PVR_RESET_ISPTSP 0x00000002 |
Reset only the ISP/TSP. | |
#define | PVR_ISP_START_GO 0xffffffff |
Write to the PVR_ISP_START register to start rendering. | |
#define | PVR_TA_INIT_GO 0x80000000 |
Write to the PVR_TA_INIT register to confirm settings. | |
#define | PVR_BINSIZE_0 0 |
0-length (disables the list) | |
#define | PVR_BINSIZE_8 8 |
8-word (32-byte) length | |
#define | PVR_BINSIZE_16 16 |
16-word (64-byte) length | |
#define | PVR_BINSIZE_32 32 |
32-word (128-byte) length | |
#define | pvr_dr_target(vtx_buf_ptr) |
Obtain the target address for Direct Rendering. | |
#define | pvr_dr_commit(addr) |
Commit a primitive written into the Direct Rendering target address. | |
#define | PVR_TXRLOAD_4BPP 0x01 |
4BPP format | |
#define | PVR_TXRLOAD_8BPP 0x02 |
8BPP format | |
#define | PVR_TXRLOAD_16BPP 0x03 |
16BPP format | |
#define | PVR_TXRLOAD_FMT_MASK 0x0f |
Bits used for basic formats. | |
#define | PVR_TXRLOAD_VQ_LOAD 0x10 |
Do VQ encoding (not supported yet, if ever) | |
#define | PVR_TXRLOAD_INVERT_Y 0x20 |
Invert the Y axis while loading. | |
#define | PVR_TXRLOAD_FMT_VQ 0x40 |
Texture is already VQ encoded. | |
#define | PVR_TXRLOAD_FMT_TWIDDLED 0x80 |
Texture is already twiddled. | |
#define | PVR_TXRLOAD_FMT_NOTWIDDLE 0x80 |
Don't twiddle the texture while loading. | |
#define | PVR_TXRLOAD_DMA 0x8000 |
Use DMA to load the texture. | |
#define | PVR_TXRLOAD_NONBLOCK 0x4000 |
Use non-blocking loads (only for DMA) | |
#define | PVR_TXRLOAD_SQ 0x2000 |
Use Store Queues to load. | |
Typedefs | |
typedef void * | pvr_ptr_t |
PVR texture memory pointer. | |
typedef uint32_t | pvr_list_t |
PVR list specification. | |
typedef uint32_t | pvr_dr_state_t |
Direct Rendering state variable type. | |
typedef void(* | pvr_dma_callback_t) (void *data) |
PVR DMA interrupt callback type. | |
Enumerations | |
enum | pvr_palfmt_t { PVR_PAL_ARGB1555 , PVR_PAL_RGB565 , PVR_PAL_ARGB4444 , PVR_PAL_ARGB8888 } |
enum | pvr_dma_type_t { PVR_DMA_VRAM64 , PVR_DMA_VRAM32 , PVR_DMA_TA , PVR_DMA_YUV , PVR_DMA_VRAM32_SB , PVR_DMA_VRAM64_SB } |
Functions | |
static uint32_t | PVR_PACK_16BIT_UV (float u, float v) |
Pack two floating point coordinates into one 32-bit value, truncating them to 16-bits each. | |
int | pvr_init (pvr_init_params_t *params) |
Initialize the PVR chip to ready status. | |
int | pvr_init_defaults (void) |
Simple PVR initialization. | |
int | pvr_shutdown (void) |
Shut down the PVR chip from ready status. | |
void | pvr_set_bg_color (float r, float g, float b) |
Set the background plane color. | |
void | pvr_set_shadow_scale (int enable, float scale_value) |
Set cheap shadow parameters. | |
void | pvr_set_zclip (float zc) |
Set Z clipping depth. | |
int | pvr_get_vbl_count (void) |
Retrieve the current VBlank count. | |
int | pvr_get_stats (pvr_stats_t *stat) |
Get the current statistics from the PVR. | |
void | pvr_set_pal_format (pvr_palfmt_t fmt) |
Set the palette format. | |
static void | pvr_set_pal_entry (uint32_t idx, uint32_t value) |
Set a palette value. | |
void | pvr_fog_table_color (float a, float r, float g, float b) |
Set the table fog color. | |
void | pvr_fog_vertex_color (float a, float r, float g, float b) |
Set the vertex fog color. | |
void | pvr_fog_far_depth (float d) |
Set the fog far depth. | |
void | pvr_fog_table_exp2 (float density) |
Initialize the fog table using an exp2 algorithm (like GL_EXP2). | |
void | pvr_fog_table_exp (float density) |
Initialize the fog table using an exp algorithm (like GL_EXP). | |
void | pvr_fog_table_linear (float start, float end) |
Initialize the fog table using a linear algorithm (like GL_LINEAR). | |
void | pvr_fog_table_custom (float tbl1[]) |
Set a custom fog table from float values. | |
pvr_ptr_t | pvr_mem_malloc (size_t size) |
Allocate a chunk of memory from texture space. | |
void | pvr_mem_free (pvr_ptr_t chunk) |
Free a block of allocated memory in the PVR RAM pool. | |
uint32_t | pvr_mem_available (void) |
Return the number of bytes available still in the PVR RAM pool. | |
void | pvr_mem_reset (void) |
Reset the PVR RAM pool. | |
void | pvr_mem_print_list (void) |
Print the list of allocated blocks in the PVR RAM pool. | |
void | pvr_mem_stats (void) |
Print statistics about the PVR RAM pool. | |
int | pvr_vertex_dma_enabled (void) |
Is vertex DMA enabled? | |
void * | pvr_set_vertbuf (pvr_list_t list, void *buffer, int len) |
Setup a vertex buffer for one of the list types. | |
void * | pvr_vertbuf_tail (pvr_list_t list) |
Retrieve a pointer to the current output location in the DMA buffer for the requested list. | |
void | pvr_vertbuf_written (pvr_list_t list, uint32_t amt) |
Notify the PVR system that data have been written into the output buffer for the given list. | |
void | pvr_set_presort_mode (int presort) |
Set the translucent polygon sort mode for the next frame. | |
void | pvr_scene_begin (void) |
Begin collecting data for a frame of 3D output to the off-screen frame buffer. | |
void | pvr_scene_begin_txr (pvr_ptr_t txr, uint32_t *rx, uint32_t *ry) |
Begin collecting data for a frame of 3D output to the specified texture. | |
int | pvr_list_begin (pvr_list_t list) |
Begin collecting data for the given list type. | |
int | pvr_list_finish (void) |
End collecting data for the current list type. | |
int | pvr_prim (void *data, int size) |
Submit a primitive of the current list type. | |
void | pvr_dr_init (pvr_dr_state_t *vtx_buf_ptr) |
Initialize a state variable for Direct Rendering. | |
void | pvr_dr_finish (void) |
Finish work with Direct Rendering. | |
void | pvr_send_to_ta (void *data) |
Upload a 32-byte payload to the Tile Accelerator. | |
int | pvr_list_prim (pvr_list_t list, void *data, int size) |
Submit a primitive of the given list type. | |
int | pvr_list_flush (pvr_list_t list) |
Flush the buffered data of the given list type to the TA. | |
int | pvr_scene_finish (void) |
Call this after you have finished submitting all data for a frame. | |
int | pvr_wait_ready (void) |
Block the caller until the PVR system is ready for another frame to be submitted. | |
int | pvr_check_ready (void) |
Check if the PVR system is ready for another frame to be submitted. | |
void | pvr_poly_compile (pvr_poly_hdr_t *dst, const pvr_poly_cxt_t *src) |
Compile a polygon context into a polygon header. | |
void | pvr_poly_cxt_col (pvr_poly_cxt_t *dst, pvr_list_t list) |
Fill in a polygon context for non-textured polygons. | |
void | pvr_poly_cxt_txr (pvr_poly_cxt_t *dst, pvr_list_t list, int textureformat, int tw, int th, pvr_ptr_t textureaddr, int filtering) |
Fill in a polygon context for a textured polygon. | |
void | pvr_sprite_compile (pvr_sprite_hdr_t *dst, const pvr_sprite_cxt_t *src) |
Compile a sprite context into a sprite header. | |
void | pvr_sprite_cxt_col (pvr_sprite_cxt_t *dst, pvr_list_t list) |
Fill in a sprite context for non-textured sprites. | |
void | pvr_sprite_cxt_txr (pvr_sprite_cxt_t *dst, pvr_list_t list, int textureformat, int tw, int th, pvr_ptr_t textureaddr, int filtering) |
Fill in a sprite context for a textured sprite. | |
void | pvr_mod_compile (pvr_mod_hdr_t *dst, pvr_list_t list, uint32_t mode, uint32_t cull) |
Create a modifier volume header. | |
void | pvr_poly_mod_compile (pvr_poly_mod_hdr_t *dst, const pvr_poly_cxt_t *src) |
Compile a polygon context into a polygon header that is affected by modifier volumes. | |
void | pvr_poly_cxt_col_mod (pvr_poly_cxt_t *dst, pvr_list_t list) |
Fill in a polygon context for non-textured polygons affected by a modifier volume. | |
void | pvr_poly_cxt_txr_mod (pvr_poly_cxt_t *dst, pvr_list_t list, int textureformat, int tw, int th, pvr_ptr_t textureaddr, int filtering, int textureformat2, int tw2, int th2, pvr_ptr_t textureaddr2, int filtering2) |
Fill in a polygon context for a textured polygon affected by modifier volumes. | |
void | pvr_txr_load (const void *src, pvr_ptr_t dst, uint32_t count) |
Load raw texture data from an SH-4 buffer into PVR RAM. | |
void | pvr_txr_load_ex (const void *src, pvr_ptr_t dst, uint32_t w, uint32_t h, uint32_t flags) |
Load texture data from an SH-4 buffer into PVR RAM, twiddling it in the process. | |
void | pvr_txr_load_kimg (const kos_img_t *img, pvr_ptr_t dst, uint32_t flags) |
Load a KOS Platform Independent Image (subject to constraint checking). | |
int | pvr_dma_transfer (const void *src, uintptr_t dest, size_t count, pvr_dma_type_t type, int block, pvr_dma_callback_t callback, void *cbdata) |
Perform a DMA transfer to the PVR RAM over 64-bit TA bus. | |
int | pvr_txr_load_dma (void *src, pvr_ptr_t dest, size_t count, int block, pvr_dma_callback_t callback, void *cbdata) |
Load a texture using TA DMA. | |
int | pvr_dma_load_ta (void *src, size_t count, int block, pvr_dma_callback_t callback, void *cbdata) |
Load vertex data to the TA using TA DMA. | |
int | pvr_dma_yuv_conv (void *src, size_t count, int block, pvr_dma_callback_t callback, void *cbdata) |
Load yuv data to the YUV converter using TA DMA. | |
int | pvr_dma_ready (void) |
Is PVR DMA is inactive? | |
void | pvr_dma_init (void) |
Initialize TA/PVR DMA. | |
void | pvr_dma_shutdown (void) |
Shut down TA/PVR DMA. | |
void * | pvr_sq_load (void *dest, const void *src, size_t n, pvr_dma_type_t type) |
Copy a block of memory to VRAM. | |
void * | pvr_sq_set16 (void *dest, uint32_t c, size_t n, pvr_dma_type_t type) |
Set a block of PVR memory to a 16-bit value. | |
void * | pvr_sq_set32 (void *dest, uint32_t c, size_t n, pvr_dma_type_t type) |
Set a block of PVR memory to a 32-bit value. | |
Low-level PVR (3D hardware) interface.
This file provides support for using the PVR 3D hardware in the Dreamcast. Note that this does not handle any sort of perspective transformations or anything of the like. This is just a very thin wrapper around the actual hardware support.
This file is used for pretty much everything related to the PVR, from memory management to actual primitive rendering.