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Independent SDK for the Sega Dreamcast
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PowerVR primitive context shading modes. More...

Macros

#define PVR_SHADE_FLAT   0
 Use flat shading.
 
#define PVR_SHADE_GOURAUD   1
 Use Gouraud shading.
 

Detailed Description

PowerVR primitive context shading modes.

Each polygon can define how it wants to be shaded, be it with flat or Gouraud shading using these constants in the appropriate place in its pvr_poly_cxt_t.

Macro Definition Documentation

◆ PVR_SHADE_FLAT

#define PVR_SHADE_FLAT   0

Use flat shading.

◆ PVR_SHADE_GOURAUD

#define PVR_SHADE_GOURAUD   1

Use Gouraud shading.