KallistiOS git master
Independent SDK for the Sega Dreamcast
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PowerVR texture sampling modes. More...

Macros

#define PVR_FILTER_NONE   0
 No filtering (point sample)
 
#define PVR_FILTER_NEAREST   0
 No filtering (point sample)
 
#define PVR_FILTER_BILINEAR   2
 Bilinear interpolation.
 
#define PVR_FILTER_TRILINEAR1   4
 Trilinear interpolation pass 1.
 
#define PVR_FILTER_TRILINEAR2   6
 Trilinear interpolation pass 2.
 

Detailed Description

PowerVR texture sampling modes.

Macro Definition Documentation

◆ PVR_FILTER_BILINEAR

#define PVR_FILTER_BILINEAR   2

Bilinear interpolation.

◆ PVR_FILTER_NEAREST

#define PVR_FILTER_NEAREST   0

No filtering (point sample)

◆ PVR_FILTER_NONE

#define PVR_FILTER_NONE   0

No filtering (point sample)

◆ PVR_FILTER_TRILINEAR1

#define PVR_FILTER_TRILINEAR1   4

Trilinear interpolation pass 1.

◆ PVR_FILTER_TRILINEAR2

#define PVR_FILTER_TRILINEAR2   6

Trilinear interpolation pass 2.