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KallistiOS git master
Independent SDK for the Sega Dreamcast
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Enable or Disable Texture Alpha Blending More...
Macros | |
| #define | PVR_TXRALPHA_ENABLE 0 |
| Enable alpha blending. | |
| #define | PVR_TXRALPHA_DISABLE 1 |
| Disable alpha blending. | |
Enable or Disable Texture Alpha Blending
This causes the alpha value in the texel color to be paid attention to. It really only makes sense to enable this for translucent or punch-thru polys.
| #define PVR_TXRALPHA_DISABLE 1 |
Disable alpha blending.
Referenced by render_back_buffer_step2().
| #define PVR_TXRALPHA_ENABLE 0 |
Enable alpha blending.
Referenced by render_back_buffer_step1().