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Independent SDK for the Sega Dreamcast
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pvr_sprite_col_t Struct Reference

PVR vertex type: Untextured sprite. More...

#include <pvr.h>

Data Fields

uint32_t flags
 TA command (vertex flags)
 
float ax
 First X coordinate.
 
float ay
 First Y coordinate.
 
float az
 First Z coordinate.
 
float bx
 Second X coordinate.
 
float by
 Second Y coordinate.
 
float bz
 Second Z coordinate.
 
float cx
 Third X coordinate.
 
float cy
 Third Y coordinate.
 
float cz
 Third Z coordinate.
 
float dx
 Fourth X coordinate.
 
float dy
 Fourth Y coordinate.
 
uint32_t d1
 Dummy value.
 
uint32_t d2
 Dummy value.
 
uint32_t d3
 Dummy value.
 
uint32_t d4
 Dummy value.
 

Detailed Description

PVR vertex type: Untextured sprite.

This vertex type is to be used with the sprite polygon header and the sprite related commands to draw untextured sprites (aka, quads).

Field Documentation

◆ ax

float pvr_sprite_col_t::ax

First X coordinate.

◆ ay

float pvr_sprite_col_t::ay

First Y coordinate.

◆ az

float pvr_sprite_col_t::az

First Z coordinate.

◆ bx

float pvr_sprite_col_t::bx

Second X coordinate.

◆ by

float pvr_sprite_col_t::by

Second Y coordinate.

◆ bz

float pvr_sprite_col_t::bz

Second Z coordinate.

◆ cx

float pvr_sprite_col_t::cx

Third X coordinate.

◆ cy

float pvr_sprite_col_t::cy

Third Y coordinate.

◆ cz

float pvr_sprite_col_t::cz

Third Z coordinate.

◆ d1

uint32_t pvr_sprite_col_t::d1

Dummy value.

◆ d2

uint32_t pvr_sprite_col_t::d2

Dummy value.

◆ d3

uint32_t pvr_sprite_col_t::d3

Dummy value.

◆ d4

uint32_t pvr_sprite_col_t::d4

Dummy value.

◆ dx

float pvr_sprite_col_t::dx

Fourth X coordinate.

◆ dy

float pvr_sprite_col_t::dy

Fourth Y coordinate.

◆ flags

uint32_t pvr_sprite_col_t::flags

TA command (vertex flags)


The documentation for this struct was generated from the following file: