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KallistiOS git master
Independent SDK for the Sega Dreamcast
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Values of maple "function" codes More...
Macros | |
| #define | MAPLE_FUNC_PURUPURU 0x00010000 |
| Jump pack. | |
| #define | MAPLE_FUNC_MOUSE 0x00020000 |
| Mouse. | |
| #define | MAPLE_FUNC_CAMERA 0x00080000 |
| Camera (Dreameye) | |
| #define | MAPLE_FUNC_CONTROLLER 0x01000000 |
| Controller. | |
| #define | MAPLE_FUNC_MEMCARD 0x02000000 |
| Memory card. | |
| #define | MAPLE_FUNC_LCD 0x04000000 |
| LCD screen. | |
| #define | MAPLE_FUNC_CLOCK 0x08000000 |
| Clock. | |
| #define | MAPLE_FUNC_MICROPHONE 0x10000000 |
| Microphone. | |
| #define | MAPLE_FUNC_ARGUN 0x20000000 |
| AR gun? | |
| #define | MAPLE_FUNC_KEYBOARD 0x40000000 |
| Keyboard. | |
| #define | MAPLE_FUNC_LIGHTGUN 0x80000000 |
| Lightgun. | |
Values of maple "function" codes
This is the list of maple device types (function codes). Each device must have at least one function to actually do anything.
| #define MAPLE_FUNC_ARGUN 0x20000000 |
AR gun?
| #define MAPLE_FUNC_CAMERA 0x00080000 |
Camera (Dreameye)
Referenced by main().
| #define MAPLE_FUNC_CLOCK 0x08000000 |
Clock.
Referenced by main().
| #define MAPLE_FUNC_CONTROLLER 0x01000000 |
Controller.
Referenced by buttonPressed(), check_cont(), check_controller(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), check_start(), do_sphere_test(), exit_with_error(), get_button_state(), get_button_state(), get_cont_state(), get_cont_state(), InputCallback(), InputCallback(), InputCb(), kb_test(), main(), main(), main(), mouse_test(), pal_menu(), read_buttons(), read_input(), wait_exit(), wait_exit(), wait_exit(), wait_exit(), wait_exit(), wait_for_dev_attach(), wait_for_start(), and wait_start().
| #define MAPLE_FUNC_KEYBOARD 0x40000000 |
Keyboard.
Referenced by kb_test(), kbd_readline(), and main().
| #define MAPLE_FUNC_LCD 0x04000000 |
LCD screen.
Referenced by VmuManager::displayImage(), lcd_test(), and main().
| #define MAPLE_FUNC_LIGHTGUN 0x80000000 |
Lightgun.
Referenced by main().
| #define MAPLE_FUNC_MEMCARD 0x02000000 |
Memory card.
Referenced by vmu_read_test(), and write_game_entry().
| #define MAPLE_FUNC_MICROPHONE 0x10000000 |
Microphone.
| #define MAPLE_FUNC_MOUSE 0x00020000 |
Mouse.
Referenced by mouse_render(), and mouse_test().
| #define MAPLE_FUNC_PURUPURU 0x00010000 |
Jump pack.
Referenced by main(), and wait_for_dev_attach().