KallistiOS git master
Independent SDK for the Sega Dreamcast
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vmu_game.c File Reference
#include <kos.h>

Functions

static void draw_findings (void)
 
static void clear_status_area (void)
 
static void new_vmu (void)
 
static int wait_start (void)
 
static void write_game_entry (void)
 
int main (int argc, char **argv)
 

Variables

static bool dev_checked = false
 

Function Documentation

◆ clear_status_area()

static void clear_status_area ( void )
static

References BFONT_HEIGHT, and vram_s.

Referenced by new_vmu().

◆ draw_findings()

static void draw_findings ( void )
static

References bfont_draw_str_vram_fmt(), fs_close(), fs_open(), and O_DIR.

Referenced by new_vmu().

◆ main()

int main ( int argc,
char ** argv )

◆ new_vmu()

static void new_vmu ( void )
static

◆ wait_start()

static int wait_start ( void )
static

◆ write_game_entry()

static void write_game_entry ( void )
static

Variable Documentation

◆ dev_checked

bool dev_checked = false
static

Referenced by new_vmu().