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Independent SDK for the Sega Dreamcast
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Driver for the Dreamcast's Maple Peripheral Bus More...
Topics | |
Commands and Responses | |
Maple command and response values | |
Frame States | |
States for a maple frame | |
Function Codes | |
Values of maple "function" codes | |
Register Values | |
Values for various maple registers | |
Registers | |
Addresses for various maple registers | |
Return Values | |
Return codes from maple access functions | |
Files | |
file | maple.h |
Maple Bus driver interface. | |
Data Structures | |
struct | maple_frame_t |
Maple frame to be queued for transport. More... | |
struct | maple_devinfo_t |
Maple device info structure. More... | |
struct | maple_response_t |
Maple response frame structure. More... | |
struct | maple_device_t |
One maple device. More... | |
struct | maple_port_t |
Internal representation of a Maple port. More... | |
struct | maple_driver_t |
A maple device driver. More... | |
struct | maple_state_t |
Maple state structure. More... | |
Macros | |
#define | MAPLE_DMA_DEBUG 0 |
Enable Maple DMA debugging. | |
#define | MAPLE_IRQ_DEBUG 0 |
Enable Maple IRQ debugging. | |
#define | MAPLE_DMA_SIZE 16384 |
Maple DMA buffer size. | |
#define | maple_read(A) |
Maple memory read macro. | |
#define | maple_write(A, V) |
Maple memory write macro. | |
#define | MAPLE_FOREACH_BEGIN(TYPE, VARTYPE, VAR) |
Begin a foreach loop over Maple devices. | |
#define | MAPLE_FOREACH_END() |
End a foreach loop over Maple devices. | |
Typedefs | |
typedef void(* | maple_attach_callback_t) (maple_device_t *dev) |
Maple attach callback type. | |
typedef void(* | maple_detach_callback_t) (maple_device_t *dev) |
Maple detach callback type. | |
Functions | |
void | maple_bus_enable (void) |
Enable the Maple bus. | |
void | maple_bus_disable (void) |
Disable the Maple bus. | |
void | maple_dma_start (void) |
Start a Maple DMA. | |
void | maple_dma_stop (void) |
Stop a Maple DMA. | |
int | maple_dma_in_progress (void) |
Is a Maple DMA in progress? | |
void | maple_dma_addr (void *ptr) |
Set the Maple DMA address. | |
uint8 | maple_addr (int port, int unit) |
Return a "maple address" for a port, unit pair. | |
void | maple_raddr (uint8 addr, int *port, int *unit) |
Decompose a "maple address" into a port, unit pair. | |
const char * | maple_pcaps (uint32 functions) |
Return a string with the capabilities of a given function code. | |
const char * | maple_perror (int response) |
Return a string representing the maple response code. | |
int | maple_dev_valid (int p, int u) |
Determine if a given device is valid. | |
int | maple_gun_enable (int port) |
Enable light gun mode for this frame. | |
void | maple_gun_disable (void) |
Disable light gun mode. | |
void | maple_gun_read_pos (int *x, int *y) |
Read the light gun position values. | |
void | maple_queue_flush (void) |
Send all queued frames. | |
int | maple_queue_frame (maple_frame_t *frame) |
Submit a frame for queueing. | |
int | maple_queue_remove (maple_frame_t *frame) |
Remove a used frame from the queue. | |
void | maple_frame_init (maple_frame_t *frame) |
Initialize a new frame to prepare it to be placed on the queue. | |
int | maple_frame_lock (maple_frame_t *frame) |
Lock a frame so that someone else can't use it in the mean time. | |
void | maple_frame_unlock (maple_frame_t *frame) |
Unlock a frame. | |
int | maple_driver_reg (maple_driver_t *driver) |
Register a maple device driver. | |
int | maple_driver_unreg (maple_driver_t *driver) |
Unregister a maple device driver. | |
int | maple_driver_attach (maple_frame_t *det) |
Attach a maple device to a driver, if possible. | |
int | maple_driver_detach (int p, int u) |
Detach an attached maple device. | |
int | maple_driver_foreach (maple_driver_t *drv, int(*callback)(maple_device_t *)) |
For each device which the given driver controls, call the callback. | |
void | maple_attach_callback (uint32 functions, maple_attach_callback_t cb) |
Set an automatic maple attach callback. | |
void | maple_detach_callback (uint32 functions, maple_detach_callback_t cb) |
Set an automatic maple detach callback. | |
void | maple_vbl_irq_hnd (uint32 code, void *data) |
Called on every VBL (~60fps). | |
void | maple_dma_irq_hnd (uint32 code, void *data) |
Called after a Maple DMA send / receive pair completes. | |
int | maple_enum_count (void) |
Return the number of connected devices. | |
maple_device_t * | maple_enum_dev (int p, int u) |
Get a raw device info struct for the given device. | |
maple_device_t * | maple_enum_type (int n, uint32 func) |
Get the Nth device of the requested type (where N is zero-indexed). | |
maple_device_t * | maple_enum_type_ex (int n, uint32 func, uint32 cap) |
Return the Nth device that is of the requested type and supports the list of capabilities given. | |
void * | maple_dev_status (maple_device_t *dev) |
Get the status struct for the requested maple device. | |
void | maple_init (void) |
Initialize Maple. | |
void | maple_shutdown (void) |
Shutdown Maple. | |
void | maple_wait_scan (void) |
Wait for the initial bus scan to complete. | |
Driver for the Dreamcast's Maple Peripheral Bus
#define MAPLE_DMA_DEBUG 0 |
Enable Maple DMA debugging.
Changing this to a 1 will add massive amounts of processing time to the maple system in general, but it can help in verifying DMA errors. In general, for most purposes this should stay disabled.
#define MAPLE_DMA_SIZE 16384 |
Maple DMA buffer size.
Increase if you do a LOT of maple stuff on every periodic interrupt.
#define MAPLE_FOREACH_BEGIN | ( | TYPE, | |
VARTYPE, | |||
VAR ) |
Begin a foreach loop over Maple devices.
This macro (along with the MAPLE_FOREACH_END() one) implements a simple foreach-style loop over the given type of devices. Essentially, it grabs the status of the device, and leaves it to you to figure out what to do with it.
The most common use of this would be to look for input on any controller.
TYPE | The function code of devices to look at. |
VARTYPE | The type to cast the return value of maple_dev_status() to. |
VAR | The name of the result of maple_dev_status(). |
#define MAPLE_FOREACH_END | ( | ) |
End a foreach loop over Maple devices.
Each MAPLE_FOREACH_BEGIN() must be paired with one of these after the loop body.
#define MAPLE_IRQ_DEBUG 0 |
Enable Maple IRQ debugging.
Changing this to a 1 will turn on intra-interrupt debugging messages, which may cause issues if you're using dcload rather than a raw serial debug terminal. You probably will never have a good reason to enable this, so keep it disabled for normal use.
#define maple_read | ( | A | ) |
#define maple_write | ( | A, | |
V ) |
Maple memory write macro.
typedef void(* maple_attach_callback_t) (maple_device_t *dev) |
Maple attach callback type.
Functions of this type can be set with maple_attach_callback() to respond automatically to the attachment of a maple device that supports specified functions.
typedef void(* maple_detach_callback_t) (maple_device_t *dev) |
Maple detach callback type.
Functions of this type can be set with maple_detach_callback() to respond automatically to the detachment of a maple device that supports specified functions.
uint8 maple_addr | ( | int | port, |
int | unit ) |
Return a "maple address" for a port, unit pair.
port | The port to build the address for. |
unit | The unit to build the address for. |
void maple_attach_callback | ( | uint32 | functions, |
maple_attach_callback_t | cb ) |
Set an automatic maple attach callback.
This function sets a callback function to be called when the specified maple device that supports functions has been attached.
functions | The functions maple device must support. Set to 0 to support all maple devices. |
cb | The callback to call when the maple is attached. |
void maple_bus_disable | ( | void | ) |
Disable the Maple bus.
There's really not many good reasons to be mucking with this at runtime.
void maple_bus_enable | ( | void | ) |
Enable the Maple bus.
This will be done for you automatically at init time, and there's probably not many reasons to be doing this during runtime.
void maple_detach_callback | ( | uint32 | functions, |
maple_detach_callback_t | cb ) |
Set an automatic maple detach callback.
This function sets a callback function to be called when the specified maple device that supports functions has been detached.
functions | The functions maple device must support. Set to 0 to support all maple devices. |
cb | The callback to call when the maple is detached. |
void * maple_dev_status | ( | maple_device_t * | dev | ) |
Get the status struct for the requested maple device.
This function will wait until the status is valid before returning. You should cast to the appropriate type you're expecting.
dev | The device to look up. |
int maple_dev_valid | ( | int | p, |
int | u ) |
Determine if a given device is valid.
p | The port to check. |
u | The unit to check. |
void maple_dma_addr | ( | void * | ptr | ) |
Set the Maple DMA address.
Once again, you should not muck around with this in your programs.
int maple_dma_in_progress | ( | void | ) |
Is a Maple DMA in progress?
void maple_dma_irq_hnd | ( | uint32 | code, |
void * | data ) |
Called after a Maple DMA send / receive pair completes.
code | The ASIC event code. |
data | The user pointer associated with this callback. |
void maple_dma_start | ( | void | ) |
Start a Maple DMA.
This stuff will all be handled internally, so there's probably no reason to be doing this yourself.
void maple_dma_stop | ( | void | ) |
Stop a Maple DMA.
This stuff will all be handled internally, so there's probably no reason to be doing this yourself.
int maple_driver_attach | ( | maple_frame_t * | det | ) |
Attach a maple device to a driver, if possible.
det | The detection frame. |
0 | On success. |
-1 | If no driver is available. |
int maple_driver_detach | ( | int | p, |
int | u ) |
Detach an attached maple device.
p | The port of the device to detach. |
u | The unit of the device to detach. |
0 | On success. |
-1 | If the device wasn't valid. |
int maple_driver_foreach | ( | maple_driver_t * | drv, |
int(* | callback )(maple_device_t *) ) |
For each device which the given driver controls, call the callback.
drv | The driver to loop through devices of. |
callback | The function to call. The parameter is the device that it is being called on. It should return 0 on success, and <0 on failure. |
0 | On success. |
-1 | If any callbacks return <0. |
int maple_driver_reg | ( | maple_driver_t * | driver | ) |
Register a maple device driver.
This should be done before calling maple_init().
0 | On success (no error conditions defined). |
int maple_driver_unreg | ( | maple_driver_t * | driver | ) |
Unregister a maple device driver.
0 | On success (no error conditions defined). |
int maple_enum_count | ( | void | ) |
Return the number of connected devices.
maple_device_t * maple_enum_dev | ( | int | p, |
int | u ) |
Get a raw device info struct for the given device.
p | The port to look up. |
u | The unit to look up. |
maple_device_t * maple_enum_type | ( | int | n, |
uint32 | func ) |
Get the Nth device of the requested type (where N is zero-indexed).
n | The index to look up. |
func | The function code to look for. |
maple_device_t * maple_enum_type_ex | ( | int | n, |
uint32 | func, | ||
uint32 | cap ) |
Return the Nth device that is of the requested type and supports the list of capabilities given.
Note, this only currently makes sense for controllers, since some devices don't necessarily use the function data in the same manner that controllers do (and controllers are the only devices where we have a list of what all the bits mean at the moment).
n | The index to look up. |
func | The function code to look for. |
cap | Capabilities bits to look for. |
void maple_frame_init | ( | maple_frame_t * | frame | ) |
Initialize a new frame to prepare it to be placed on the queue.
You should call this before you fill in the frame data.
frame | The frame to initialize. |
int maple_frame_lock | ( | maple_frame_t * | frame | ) |
Lock a frame so that someone else can't use it in the mean time.
0 | On success. |
-1 | If the frame is already locked. |
void maple_frame_unlock | ( | maple_frame_t * | frame | ) |
Unlock a frame.
void maple_gun_disable | ( | void | ) |
Disable light gun mode.
There is probably very little reason to call this function. Light gun mode is ordinarily disabled and is automatically disabled after the data has been read from the device. The only reason to call this function is if you call the maple_gun_enable() function, and then change your mind during the same frame.
int maple_gun_enable | ( | int | port | ) |
Enable light gun mode for this frame.
This function enables light gun processing for the current frame of data. Light gun mode will automatically be disabled when the data comes back for this frame.
port | The port to enable light gun mode on. |
void maple_gun_read_pos | ( | int * | x, |
int * | y ) |
Read the light gun position values.
This function fetches the gun position values from the video hardware and returns them via the parameters. These values are not normalized before returning.
x | Storage for the horizontal position of the gun. |
y | Storage for the vertical position of the gun. |
void maple_init | ( | void | ) |
Initialize Maple.
const char * maple_pcaps | ( | uint32 | functions | ) |
Return a string with the capabilities of a given function code.
This function is not re-entrant, and thus NOT THREAD SAFE.
functions | The list of function codes. |
const char * maple_perror | ( | int | response | ) |
Return a string representing the maple response code.
response | The response code returned from the function. |
void maple_queue_flush | ( | void | ) |
Send all queued frames.
int maple_queue_frame | ( | maple_frame_t * | frame | ) |
Submit a frame for queueing.
This will generally be called inside the periodic interrupt; however, if you need to do something asynchronously (e.g., VMU access) then it might cause some problems. In this case, the function will automatically do locking by disabling interrupts temporarily. In any case, the callback will be done inside an IRQ context.
frame | The frame to queue up. |
0 | On success. |
-1 | If the frame is already queued. |
int maple_queue_remove | ( | maple_frame_t * | frame | ) |
Remove a used frame from the queue.
This will be done automatically when the frame is consumed.
frame | The frame to remove from the queue. |
0 | On success. |
-1 | If the frame is not queued. |
void maple_raddr | ( | uint8 | addr, |
int * | port, | ||
int * | unit ) |
Decompose a "maple address" into a port, unit pair.
addr | The input address. |
port | Output space for the port of the address. |
unit | Output space for the unit of the address. |
void maple_shutdown | ( | void | ) |
Shutdown Maple.
void maple_vbl_irq_hnd | ( | uint32 | code, |
void * | data ) |
Called on every VBL (~60fps).
code | The ASIC event code. |
data | The user pointer associated with this callback. |
void maple_wait_scan | ( | void | ) |
Wait for the initial bus scan to complete.