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KallistiOS git master
Independent SDK for the Sega Dreamcast
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#include <stdio.h>#include <stdlib.h>#include <KGL/gl.h>#include <KGL/glu.h>#include <KGL/glut.h>#include <kos/init.h>#include <dc/maple.h>#include <dc/maple/controller.h>Functions | |
| GLuint | glTextureLoadPVR (char *fname, unsigned char isMipMapped, unsigned char glMipMap) |
| static void | SetVertex3tc (Vertex3tc *vertex, GLfloat x, GLfloat y, GLfloat z, GLfloat u, GLfloat v, GLuint color) |
| static void | buildDemoArray () |
| void | RenderCallback (GLuint texID) |
| static int | check_start (void) |
| int | main (int argc, char **argv) |
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| static Vertex3tc * | vertex |
| static GLfloat | rx = 1.0f |
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References malloc(), and SetVertex3tc().
Referenced by main().
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References cont_state_t::buttons, CONT_START, maple_dev_status(), maple_enum_type(), and MAPLE_FUNC_CONTROLLER.
Referenced by main().
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Referenced by main().
| int main | ( | int | argc, |
| char ** | argv ) |
References buildDemoArray(), check_start(), glTextureLoadPVR(), and RenderCallback().
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References color, x, y, and z.
Referenced by buildDemoArray().
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Referenced by RenderCallback().
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