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Independent SDK for the Sega Dreamcast
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gl-multitex-arrays.c File Reference
#include <kos.h>
#include <KGL/gl.h>
#include <KGL/glext.h>
#include <KGL/glu.h>
#include <KGL/glut.h>

Functions

GLuint glTextureLoadPVR (char *fname, unsigned char isMipMapped, unsigned char glMipMap)
 
void RenderCallback (GLuint texID0, GLuint texID1)
 
static int check_start (void)
 
int main (int argc, char **argv)
 

Variables

GLfloat VERTEX_ARRAY [4 *3]
 
GLfloat TEXCOORD_ARRAY [4 *2]
 
GLuint ARGB_ARRAY [4 *1] = { 0xFFFF0000, 0xFF0000FF, 0xFF00FF00, 0xFFFFFF00 }
 

Function Documentation

◆ check_start()

static int check_start ( void )
static

◆ glTextureLoadPVR()

GLuint glTextureLoadPVR ( char * fname,
unsigned char isMipMapped,
unsigned char glMipMap )
extern

Referenced by main().

◆ main()

int main ( int argc,
char ** argv )

◆ RenderCallback()

void RenderCallback ( GLuint texID0,
GLuint texID1 )

Variable Documentation

◆ ARGB_ARRAY

GLuint ARGB_ARRAY[4 *1] = { 0xFFFF0000, 0xFF0000FF, 0xFF00FF00, 0xFFFFFF00 }

Referenced by RenderCallback().

◆ TEXCOORD_ARRAY

GLfloat TEXCOORD_ARRAY[4 *2]
Initial value:
= { 0, 0,
1, 0,
1, 1,
0, 1
}

Referenced by RenderCallback().

◆ VERTEX_ARRAY

GLfloat VERTEX_ARRAY[4 *3]
Initial value:
= { -1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
-1.0f, -1.0f, 0.0f
}

Referenced by RenderCallback().