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Independent SDK for the Sega Dreamcast
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kos.h File Reference

Include everything KOS has to offer! More...

#include <kos/cdefs.h>
#include <ctype.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <kos/version.h>
#include <kos/fs.h>
#include <kos/fs_romdisk.h>
#include <kos/fs_ramdisk.h>
#include <kos/fs_dev.h>
#include <kos/fs_pty.h>
#include <kos/limits.h>
#include <kos/thread.h>
#include <kos/sem.h>
#include <kos/rwsem.h>
#include <kos/once.h>
#include <kos/tls.h>
#include <kos/mutex.h>
#include <kos/cond.h>
#include <kos/genwait.h>
#include <kos/library.h>
#include <kos/net.h>
#include <kos/nmmgr.h>
#include <kos/exports.h>
#include <kos/dbgio.h>
#include <kos/blockdev.h>
#include <kos/dbglog.h>
#include <kos/elf.h>
#include <kos/fs_socket.h>
#include <kos/init.h>
#include <kos/oneshot_timer.h>
#include <arch/arch.h>
#include <arch/cache.h>
#include <arch/irq.h>
#include <arch/spinlock.h>
#include <arch/timer.h>
#include <arch/wdt.h>
#include <arch/types.h>
#include <arch/exec.h>
#include <arch/stack.h>
#include <arch/byteorder.h>
#include <arch/rtc.h>
#include <arch/gdb.h>
#include <arch/mmu.h>
#include <arch/memory.h>
#include <dc/asic.h>
#include <dc/biosfont.h>
#include <dc/cdrom.h>
#include <dc/fb_console.h>
#include <dc/flashrom.h>
#include <dc/fmath.h>
#include <dc/fs_dcload.h>
#include <dc/fs_dclsocket.h>
#include <dc/fs_iso9660.h>
#include <dc/fs_vmu.h>
#include <dc/g1ata.h>
#include <dc/g2bus.h>
#include <dc/maple.h>
#include <dc/maple/controller.h>
#include <dc/maple/dreameye.h>
#include <dc/maple/keyboard.h>
#include <dc/maple/mouse.h>
#include <dc/maple/purupuru.h>
#include <dc/maple/sip.h>
#include <dc/maple/vmu.h>
#include <dc/matrix3d.h>
#include <dc/matrix.h>
#include <dc/modem/modem.h>
#include <dc/net/broadband_adapter.h>
#include <dc/net/lan_adapter.h>
#include <dc/perfctr.h>
#include <dc/pvr.h>
#include <dc/scif.h>
#include <dc/sd.h>
#include <dc/sound/stream.h>
#include <dc/sound/sfxmgr.h>
#include <dc/spu.h>
#include <dc/sq.h>
#include <dc/ubc.h>
#include <dc/vblank.h>
#include <dc/vec3f.h>
#include <dc/video.h>
#include <dc/vmu_fb.h>
#include <dc/vmu_pkg.h>
#include <dc/vmufs.h>

Go to the source code of this file.

Detailed Description

Include everything KOS has to offer!

This file includes pretty much every KOS-related header file, so you don't have to figure out what you actually need. The ultimate for the truly lazy!

You may want to include individual header files yourself if you need more fine-grained control, as may be more appropriate for some projects.

Author
Megan Potter