Go to the source code of this file.
◆ RANGLE
◆ ROTATION
◆ RSD
◆ STATE_ATTACK
| #define STATE_ATTACK 0x0F000000 |
◆ STATE_FALL
| #define STATE_FALL 0x00F00000 |
◆ STATE_HURT
| #define STATE_HURT 0xF0000000 |
◆ STATE_IDLE
| #define STATE_IDLE 0x00000000 |
◆ STATE_JOG
| #define STATE_JOG 0x0000000F |
◆ STATE_JUMP
| #define STATE_JUMP 0x000F0000 |
◆ STATE_LTURN
| #define STATE_LTURN 0x0000F000 |
◆ STATE_RTURN
| #define STATE_RTURN 0x00000F00 |
◆ STATE_RUN
| #define STATE_RUN 0x000000F0 |
◆ InputCallback()
References cont_state_t::buttons, CONT_A, CONT_B, CONT_DPAD2_DOWN, CONT_DPAD2_LEFT, CONT_DPAD2_RIGHT, CONT_DPAD2_UP, CONT_DPAD_DOWN, CONT_DPAD_LEFT, CONT_DPAD_RIGHT, CONT_DPAD_UP, CONT_X, CONT_Y, FRSHIFT, maple_dev_status(), maple_enum_type(), MAPLE_FUNC_CONTROLLER, ROT_XZ, RSHIFT, SHIFT_X, SHIFT_Y, SHIFT_Z, and VectorShift().
◆ ANGLE
| const float ANGLE = 10.0f |
|
static |
◆ FRSHIFT
| const float FRSHIFT = RADIAN * 270.0f |
|
static |
◆ RSHIFT
| const float RSHIFT = RADIAN * 90.0f |
|
static |