|
KallistiOS git master
Independent SDK for the Sega Dreamcast
|
JVS SWINP system switch byte. More...
#include <mie.h>
Data Fields | ||
| union { | ||
| uint8_t raw | ||
| Raw JVS system switch byte. More... | ||
| struct { | ||
| uint8_t : 4 | ||
| uint8_t tilt3: 1 | ||
| Tilt switch 3. More... | ||
| uint8_t tilt2: 1 | ||
| Tilt switch 2. More... | ||
| uint8_t tilt1: 1 | ||
| Tilt switch 1. More... | ||
| uint8_t test: 1 | ||
| Test switch. More... | ||
| } | ||
| }; | ||
JVS SWINP system switch byte.
A set bit means the switch is active. See Input Masks for MIE_JVS_SYS_*_BIT values.
| union { ... } mie_jvs_system_t |
| uint8_t mie_jvs_system_t::__pad0__ |
| uint8_t mie_jvs_system_t::raw |
Raw JVS system switch byte.
Referenced by ui_sys_line().
| uint8_t mie_jvs_system_t::test |
Test switch.
Referenced by ui_sys_line().
| uint8_t mie_jvs_system_t::tilt1 |
Tilt switch 1.
| uint8_t mie_jvs_system_t::tilt2 |
Tilt switch 2.
| uint8_t mie_jvs_system_t::tilt3 |
Tilt switch 3.