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Independent SDK for the Sega Dreamcast
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mie_jvs_system_t Struct Reference

JVS SWINP system switch byte. More...

#include <mie.h>

Data Fields

union { 
 
   uint8_t   raw 
 Raw JVS system switch byte. More...
 
   struct { 
 
      uint8_t   : 4 
 
      uint8_t   tilt3: 1 
 Tilt switch 3. More...
 
      uint8_t   tilt2: 1 
 Tilt switch 2. More...
 
      uint8_t   tilt1: 1 
 Tilt switch 1. More...
 
      uint8_t   test: 1 
 Test switch. More...
 
   }  
 
};  
 

Detailed Description

JVS SWINP system switch byte.

A set bit means the switch is active. See Input Masks for MIE_JVS_SYS_*_BIT values.

Field Documentation

◆ [union]

union { ... } mie_jvs_system_t

◆ __pad0__

uint8_t mie_jvs_system_t::__pad0__

◆ raw

uint8_t mie_jvs_system_t::raw

Raw JVS system switch byte.

Referenced by ui_sys_line().

◆ test

uint8_t mie_jvs_system_t::test

Test switch.

Referenced by ui_sys_line().

◆ tilt1

uint8_t mie_jvs_system_t::tilt1

Tilt switch 1.

◆ tilt2

uint8_t mie_jvs_system_t::tilt2

Tilt switch 2.

◆ tilt3

uint8_t mie_jvs_system_t::tilt3

Tilt switch 3.


The documentation for this struct was generated from the following file: