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KallistiOS git master
Independent SDK for the Sega Dreamcast
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Native JVS input state structures and masks More...
Topics | |
| Coin Status Flags | |
| COININP status bits in the upper word | |
| Input Masks | |
| Bit masks for mie_jvs_callback() and native switch fields | |
| Limits | |
| JVS channel and buffer size constants | |
Data Structures | |
| struct | mie_jvs_coin_slot_t |
| Parsed JVS coin slot state. More... | |
| struct | mie_jvs_player_sw_t |
| One player JVS switch bank. More... | |
| struct | mie_jvs_panel_dip_t |
| Panel DIP switch bank. More... | |
| struct | mie_jvs_system_t |
| JVS SWINP system switch byte. More... | |
| struct | mie_jvs_panel_t |
| Cabinet panel switches. More... | |
| struct | mie_jvs_inputs_t |
| Decoded JVS input state. More... | |
Native JVS input state structures and masks
Decoded JVS switch, analog, coin, and panel state from the I/O board. Fetch the latest values by casting maple_dev_status() on an MIE device to mie_state_t and reading the jvs member.