KallistiOS git master
Independent SDK for the Sega Dreamcast
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main.c File Reference
#include <raylib/raylib.h>
#include <sys/types.h>
#include <dirent.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

Macros

#define ASSETS   "/rd"
 

Functions

void image_collection_init (ImageCollection *collection, int initialsize)
 
void image_collection_add (ImageCollection *collection, Image *img)
 
void image_collection_cleanup (ImageCollection *collection)
 
void buffer_add_element (ElementBuffer *buf, Texture *elem, int x, int y)
 
ElementBuffer * buffer_init (int len)
 
void buffer_cleanup (ElementBuffer *buf)
 
uint32_t power_of_two (int dim)
 End circular buffer.
 
int main ()
 

Macro Definition Documentation

◆ ASSETS

#define ASSETS   "/rd"

Referenced by main().

Function Documentation

◆ buffer_add_element()

void buffer_add_element ( ElementBuffer * buf,
Texture * elem,
int x,
int y )

References x, and y.

Referenced by main().

◆ buffer_cleanup()

void buffer_cleanup ( ElementBuffer * buf)

Referenced by main().

◆ buffer_init()

ElementBuffer * buffer_init ( int len)

Referenced by main().

◆ image_collection_add()

void image_collection_add ( ImageCollection * collection,
Image * img )

Referenced by main().

◆ image_collection_cleanup()

void image_collection_cleanup ( ImageCollection * collection)

Referenced by main().

◆ image_collection_init()

void image_collection_init ( ImageCollection * collection,
int initialsize )

Referenced by main().

◆ main()

◆ power_of_two()

uint32_t power_of_two ( int dim)

End circular buffer.

Referenced by main().