KallistiOS git master
Independent SDK for the Sega Dreamcast
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Represents the combined state of all VMU buttons. More...
#include <vmu.h>
Data Fields | ||
uint8_t | raw | |
Combined button state mask. | ||
struct { | ||
uint8_t dpad_up: 1 | ||
Dpad Up button state. More... | ||
uint8_t dpad_down: 1 | ||
Dpad Down button state. More... | ||
uint8_t dpad_left: 1 | ||
Dpad Left button state. More... | ||
uint8_t dpad_right: 1 | ||
Dpad Right button state. More... | ||
uint8_t a: 1 | ||
'A' button state More... | ||
uint8_t b: 1 | ||
'B' button state More... | ||
uint8_t mode: 1 | ||
Mode button state. More... | ||
uint8_t sleep: 1 | ||
Sleep button state. More... | ||
}; | ||
Represents the combined state of all VMU buttons.
Button states values:
0
: Released1
: Pressedstruct { ... } vmu_buttons_t |
uint8_t vmu_buttons_t::a |
'A' button state
uint8_t vmu_buttons_t::b |
'B' button state
uint8_t vmu_buttons_t::dpad_down |
Dpad Down button state.
uint8_t vmu_buttons_t::dpad_left |
Dpad Left button state.
uint8_t vmu_buttons_t::dpad_right |
Dpad Right button state.
uint8_t vmu_buttons_t::dpad_up |
Dpad Up button state.
uint8_t vmu_buttons_t::mode |
Mode button state.
uint8_t vmu_buttons_t::raw |
Combined button state mask.
uint8_t vmu_buttons_t::sleep |
Sleep button state.