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Independent SDK for the Sega Dreamcast
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texture.h File Reference
#include <KGL/gl.h>

Go to the source code of this file.

Functions

GLuint glTextureLoadPVR (char *fname, unsigned char isMipMapped, unsigned char glMipMap)
 

Function Documentation

◆ glTextureLoadPVR()

GLuint glTextureLoadPVR ( char * fname,
unsigned char isMipMapped,
unsigned char glMipMap )