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Independent SDK for the Sega Dreamcast
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vmufb_t Struct Reference

Virtual framebuffer for the VMU. More...

#include <vmu_fb.h>

Data Fields

uint32_t data [VMU_SCREEN_WIDTH]
 Private framebuffer pixel data.
 

Detailed Description

Virtual framebuffer for the VMU.

This object contains a 48x32 monochrome framebuffer. It can be painted to, or displayed on one the VMUs connected to the system, using the API below.

Field Documentation

◆ data

uint32_t vmufb_t::data[VMU_SCREEN_WIDTH]

Private framebuffer pixel data.


The documentation for this struct was generated from the following file: