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Independent SDK for the Sega Dreamcast
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vmu_dir_t Struct Reference

VMU FS Directory entries, 32 bytes each. More...

#include <dc/vmufs.h>

Data Fields

uint8 filetype
 0x00 = no file; 0x33 = data; 0xcc = a game
 
uint8 copyprotect
 0x00 = copyable; 0xff = copy protected
 
uint16 firstblk
 Location of the first block in the file.
 
char filename [12]
 Note: there is no null terminator.
 
vmu_timestamp_t timestamp
 File time.
 
uint16 filesize
 Size of the file in blocks.
 
uint16 hdroff
 Offset of header, in blocks from start of file.
 
uint8 dirty
 See header notes.
 
uint8 pad1 [3]
 All zeros.
 

Detailed Description

VMU FS Directory entries, 32 bytes each.

Field Documentation

◆ copyprotect

uint8 vmu_dir_t::copyprotect

0x00 = copyable; 0xff = copy protected

◆ dirty

uint8 vmu_dir_t::dirty

See header notes.

◆ filename

char vmu_dir_t::filename[12]

Note: there is no null terminator.

◆ filesize

uint16 vmu_dir_t::filesize

Size of the file in blocks.

◆ filetype

uint8 vmu_dir_t::filetype

0x00 = no file; 0x33 = data; 0xcc = a game

◆ firstblk

uint16 vmu_dir_t::firstblk

Location of the first block in the file.

◆ hdroff

uint16 vmu_dir_t::hdroff

Offset of header, in blocks from start of file.

◆ pad1

uint8 vmu_dir_t::pad1[3]

All zeros.

◆ timestamp

vmu_timestamp_t vmu_dir_t::timestamp

File time.


The documentation for this struct was generated from the following file: